Saturday, 12 January 2013

Prototyping a low-resolution handheld gaming rig

low-res-arduino-gaming

[Jason] has been hard at work on this Arduino-based low-res gaming platform. He even had a fab house deliver circuit boards to pull everything together. It?s a little small in his hands, and the graphics are limited to the 8?8 pixels provided by the display. But it still looks like a lot of fun and the code was written to make adding new games quite painless.

The board hosts an ATmega328 which drives the bi-color LED display using a pair of?TPIC6B595 shift registers. Control is provided by a collection of buttons to either side of the display. The unit is powered by three AAA batteries held in a pack soldered to the back side of the PCB.

The image above shows [Jason] giving a Space Invaders?game a try. The clip after the break shows?respectable?action, sound from a piezo buzzer, and it even scrolls your score at the end of the game. But you?re not limited to just one title. Adding new games is as easy as implementing a class in a new header file. You can get a feel for how this is set up by viewing?the source code repo.

This reminds us of?the Pixel Bros low-res system.

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Source: http://hackaday.com/2013/01/10/prototyping-a-low-resolution-handheld-gaming-rig/

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